Jazz looks more self-assured in the new standing pose! Keep up the good work, I'll be sure to play through 1.3 once you've released.
Maybe try to make the 2D crosshair (optionally) transparant? The 3D crosshair does indeed feel slightly off aim, but it did it's job of not being in the way, since Jazz3 was supposed to be a third person shooter.
Or more precisely, a third person action platformer with lotsa shooting.
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