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Monolith

JCF Member

Joined: Mar 2001

Posts: 2,221

Monolith is doing well so far

Aug 24, 2006, 08:42 PM
Monolith is offline
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A note on letting 1.23 and 1.24 players join: if this feature is included, it it really should translate the animation frames so animations don't appear messed up.

I was thinking the dedicated server would be basically command prompt based. Although I suppose we could make it so that a GUI could be built on top of it.

I can't remember what my other thoughts were now. I could come up with a more complete class listing if you don't think it's too early for that.

Figuring out bullet trajectories will probably be the trickiest to recreate. I'm assuming we'll need these to figure out when someone gets hit since the server should manage that. (Although JJ2 has been known for having not the greatest net code.)
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div>