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Joined: Jun 2017

Posts: 47

DeathKiller is doing well so far

Jul 1, 2017, 01:49 AM
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Quote:
Originally Posted by Treylina View Post
... Info about camera ...
Thanks, I will try to fix it according to this.

Quote:
Originally Posted by Treylina View Post
Something I also noticed odd about the physics is that you don't go up after buttstomping an enemy. Going up with that does have some utility. Best case scenario though would be to let the player go up after only if they hold jump. That makes it more versatile and flow better if they want to go down
Fixed!

Quote:
Originally Posted by Treylina View Post
Also, can you keep jumping if you hold on jump? Especially on one-ways.
Yes, it already works like this.

Other changes:
  • Blaster sounds were fixed.
  • Spawn/consume animation is implemented.
  • White blink of enemies is implemented now (and player blinking too).
  • Spring jump sprite is used/implemented.
  • And some other things...