Thread: Review Exchange
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JCF Éminence Grise

Joined: Mar 2001

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Apr 30, 2011, 03:37 AM
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Thanks a lot!

To try to address your confusions, the odd-looking event list is because I had the Multiplayer checkbox in Level Properties checked just for fun, which has the effect of removing certain events and event categories from the event list, intended to correspond to those events which actually don't work in multiplayer. Unfortunately, there is not a one-to-one correspondence; the pinball events in particular do work in multiplayer, but their category is not visible when the box is checked. Fortunately, there's not really any good reason ever to check the box, so this doesn't interact poorly with anything.

As for the DON'T USE events, they're parts of "MCEs," which are a complicated subject I've previously explained at great length... the short version is that when you place some generating object x, you're actually placing an invisible object called "Generator" and telling IT to generate x, based on its parameters. The idea with MCEs is that you can take a Generator object and move it to another tile (using Belt Left or Belt Right), at which point it will generate a different object y based on the parameters of that other tile that it moves to. JJ2, when loading a level, looks through it for instances of enemy events or generator events with enemy-generating parameters and removes those events entirely, but if you have the generator event and the enemy-generating parameters on two separate tiles, then JJ2 will be fooled and will let you generate enemies even in multiplayer.
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