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minmay

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Joined: Aug 2002

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Oct 28, 2013, 11:21 AM
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Quote:
Originally Posted by cooba View Post
In the meantime, there's the question of the Tile Menu type having four unused parameters: the three uint8's and the "Parallaxing Stars" checkbox. We're open to community ideas on how they could be used to further enhance this background type.
How about using the uint8 values to determine 1. the speed of the three layers' rotation and 2. the magnitude of the three layers' zoom? If you let people choose both seperately for all three layers, that divides fairly well into 4 bits per value.
Or if you don't want to split up the uint8 values (since it's difficult to understand for some JCS users), use the same 8-bit value to determine both for each layer. Or use one 8-bit value for rotation, one for zoom magnitude, one for zoom speed or something, and apply them to all layers equally. As a level designer I'd prefer to have layers rotating at different speeds, though.