CTF contest results
::Preface::
Whew! Lots of good submissions! Huge thanks to everyone who entered. I'm going to try and give a fair review to each level, pointing out what I see as the strong and weak parts of the level. In order to give a bit of well deserved publicity to the non-winners, I am not going to announce the winner here up top. This way people at least have to skim through the other level reviews to see who won. :)
A lot of these levels were *great*, which means I had to nit pick or even invent bad things with many of the levels. If it seems like I'm pulling complaints out of my rear end, there's a good chance I am... but that doesn't mean they're not worth considering. :) I had the audacity to give everyone level making tips as a sort of summary of the review.
Big thank yous to everyone who entered and I hope the feedback is helpful.
quick glossary:
structure - shape of platforms/empty space, and ease of navigation
layout - the structures as it relates to the level as a whole
balance - neither team has an advantage
eye candy - visual appeal
(levels are in alphabetical order by filename)
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