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JazzGruff JazzGruff's Avatar

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Oct 7, 2012, 11:20 AM
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Quote:
Originally Posted by Darkhog View Post
Maybe you have normals flipped (for missing triangles)? If that's the case, recalculating normals outside in Blender (don't remember exact shortcut), should help.
No, if that was the case, I could just make the all triangles two faced, which might kind of fix the issue, however the triangles are just missing, but the vertices are still there.

It seems that the problem lies in mirroring the other side of the mesh, which is kind of wierd, I can't seem to fix that in any way. I can, however, work on meshes without animations - I'll try to add some more content that way.

Last edited by JazzGruff; Jun 12, 2013 at 08:21 AM.