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Joined: Sep 2011

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Jun 3, 2021, 08:25 AM
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Quote:
Originally Posted by archer View Post
Thanks! I find your work on porting it into JJ2 equally cool and impressive!

I have been reading through your AngelScript sources for clues on how the events and objects are supposed to work. The only one that I have working is the recharge gate, hahaha. Have fun with the current glithes in the latest version on the Wii, especially near Freddy something weird is happening.

Hopefully we can talk in the future about some more specific details.
Thanks.

If you want a more up-to-date version of my code to dig through, here's the latest I've got: https://www.mediafire.com/file/qmwgr...06-02.zip/file
Still lacking in documentation (that's something I'll tackle a bit later), but I've got a decent bit done since November, when I shared my last public build.

I'll open a proper thread for my project in a couple of weeks when I have more time to do regular work on it and thus can add to the thread on a reasonably regular basis, but until then, if you have any questions for me, I'd be happy to explain any of my awful spaghetti code.
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