Lets get this over with for already. I'm going to briefly review each entry, in no order whatsoever. Sorry for the delay, I just found it really difficult to give an equal amount of critique for each map. Major cons are in bold.
Disclaimer: Some maps have been updated since the playtest session. However, we are going to review them from that point.
Rift by BlurreD What a suprise this map was! When we thought Blur retired from map-making. Rift is an experimental map with quickwarps at the ceiling and right corner. There's little seekers about, making this more offensively-oriented.
Pros: - Takes innovative risks
- You can't spam seekers left and right to win
- Flows well
Cons: - The framerate is choppy for a lot of players
- Hard to navigate
- You can't see powerups/players through warps on areas that look warpless, adding to the confusion.
Ruins of the Futuristic Temple by Jelly Jam This map is a big step up from Jelly Jams past creations. It has modern, innovative eyecandy with an oldschool gameplay style.
Pros: - Pretty good eyecandy
- Well landmarked
- A big improvement from previous creations
Cons: - Respawn times are far too long, especially for powerups.
- The layout is too complicated, making it hard to hunt down players.
- The seeker PU area looks potentially campy.
Firgun by Sir Ementaler This map takes the commonly oldschool "Get coins for a reward" concept and makes it easily accessible for everyone, with some unique tileset usage.
Pros: - Easy to learn
- Easy to recover. No need to wait much for getting a powerup.
- Unique and memorable eyecandy direction.
Cons: - There's no reason to take the electric shield over the bubble shield (unless you're closer to it), especially with the same price and safer placement.
- The layout may be a little bit on the small side for the amount of players it intends to accomodate.
- The bubble shield is overpowered because of the tight corridors, somewhat linearity, minimal spawn delay, and low price.
Forest Swamp by FireSworD Standard gameplay, with somewhat ambitious eyecandy.
Pros: - A solid layout
- Easy to move around in
- Easy to learn
Cons: - ...the seeker spam.
- Even if the level is meant to use all tiles, I don't find it aesthetically appealing. Just weird and kind of misleading.
- There a bit too much centralisation on the bottom/ish right corner. A seeker powerup, toaster powerup and lower spawnrate carrot are all packed closely by.
Pootropolis/Shittown by Loon A very Loon level, except it doesn't have a Finnish title this time.
Pros: - Cool background and a relatively fitting atmosphere.
- The layout is easily learned
- Ammo is plentiful
Cons: - The layout feels a bit obstructive.
- The seekers are little too much at the top...
- It feels a bit lacking in powerups (gun9 anyone?) and carrots.
Thanks to PurpleJazz giving a little help with reviewing these. Because I find it very hard to determine this time, a winner will not be announced now, but soon.
Last edited by Treylina; Mar 14, 2017 at 02:01 PM.
Reason: fix
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