Mechaius (working title)
I've started to code the Mechaius game I talked about a while back for that open source project. While I'm not going to build the website just yet, I would be very interested if anyone with some C++ experience would be willing to work with me on it.
Right now, there's nothing more than a Windows/DirectX shell, as I'm trying to flesh out the architecture a bit more before I get too deep into the code.
Here are some random details that may or may not change as time goes on:
- Side-scroller/platformer genre
- 2D (tile-based) graphics, but will utilize 3D hardware for special effects such as real-time scaling, rotation, and morphing of levels
- Multiple tilesets for a single level
- Ability to change background music in a level via scripting
- Unlimited tile and sprite/event layers
- Scriptable events/AI
- Advanced action/control customization (you can define custom actions/moves and assign them to any key sequence)
- Upgradable units/weapons
I'll post more if anyone is interested. Please reply if you're experienced with design, architecture, or coding.
Note: This is an open source, not-for-profit project.
-Nag
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