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Metsys

JCF Member

Joined: Sep 2014

Posts: 29

Metsys is doing well so far

Feb 4, 2015, 10:04 PM
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When you pick up a new project, what do you generally start working on first after you've discussed the project with the director? Do you start with the the melodic ideas first, do you start with sound design, or is there something else that you do to prepare yourself for composing the soundtrack?

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Being in the video game industry for so long, how do you feel interactive/dynamic/adaptive music has come along over the past decade in video games? Has there been any big advancements in interactive music or has the tech pretty much remained the same? And I'm sure you've thought about this, but what would be your dream solution to adaptive music in a game? When consulting with video game developers, what is your preferred/practical solution to adaptive music?

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What video game composers do you currently admire most? Any up-and-comers you want to give a shout out to?

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Could you explain the business of an indie video game composer? I imagine that AAA games pay enough to own the music outright, but what about indie games where the dev doesn't have a whole lot of money and the composer gets to sell their soundtracks on Bandcamp? What is the typical business agreement with an indie developer and the composer? Is it a small-ish fee upfront and the composer owns the music? Is it royalty based on game sales? How does the status of the game developer change the terms of the licensing agreement?

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Could you share experiences of projects you had to turn down?

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What is the biggest mistake you see video game composers make?