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Originally Posted by DoubleGJ
I looked through the documentation and I understand that enemy projectiles are unaccessible as objects as of now
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Can you point me to what section is giving you that impression?
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because of the object type I don't know how to make them ignore walls they would fall from
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That's actually because of the behavior, not the object type. Behavior is the only part of an object that concerns itself with the clipping mask.
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