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RSGDB

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Joined: Jan 1970

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Sep 7, 2022, 12:50 PM
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Additional issues, mainly regarding secret levels.

In a previous thread, I brought up an issue in which completing a secret level resets your coin count in the original level back to 0. It turns out that it also happens with gems, and your health is also reset to 5 HP regardless of how little health you had when you entered.
However much more worryingly it seems that it also disables any angelscript component in the level. So if, for example you set a trigger to change the background music somewhere in the level, it will completely disappear if you return from a secret level, even if you haven't interacted with the trigger. Similarly if you change the tileset palette in MLLE it will reset to default on return.
This leads me to believe that the game doesn't actually bring you back to the original level after secret ones. Instead it creates a separate duplicate of the level you came from, a whole new level that is identical in terms of geometry and item placement and puts you in whatever coordinates you were last at.

And that's just the issues with secret levels, I have other things I want to bring up:
1. I mentioned how secret levels reset the tileset palette. Well, that's not the only instance of that happening. Dying in a palette swapped level also returns the tileset to its default colors. This is completely independent from the secret levels issues brought up above and will always happen. Other angelscript elements seem to be fine from my experience though, it's seemingly only the palettes that are affected.
2. Music from .j2bs is a bit lower in volume compared to other file types. Simply saving the .j2b as a .it/.s3m creates a difference. Does it have something to do with compression?
3. This is an issue that I should have brought up previously but I forgot about it. This has existed since at least OEM and has been something of a minor annoyance to me for a while: sometimes when I die in SP I revive with my weapon defaulting to the weapon in the last slot. So say I die while using the blaster and possessing full ammo to all weapons, I'll suddenly be using the electro blaster until I switch. If I don't have EB ammo I'll be using pepper spray and so on. It doesn't always happen, which is pretty odd. Is it even a bug? I never saw anybody else mention it.