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JCF Éminence Grise

Joined: Mar 2001

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Oct 17, 2013, 10:51 AM
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that's my quickest solution to everything too

I don't think it's the same "rendering engine" as the textured background. They may use some of the same math, coincidentally or otherwise, but they don't actually call any of the same functions as far as I've been able to tell... other than a routine or two for figuring out how faded each row of pixels should be, the TBG-drawing code is honestly pretty monolithic.
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