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Apr 17, 2005, 06:21 PM
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What I find amusing about EvilMike's guide is that several people seemed to think Mike meant eye candy isn't important. What he said was eye candy isn't as important as gameplay. In the long run, people replay a level over and over again for the gameplay, not the eye candy. But eye candy is a close second. You wouldn't want to play a level with a great layout but looks horrible, would you? Also, eye candy can greatly influence one's first impressions (naturally), making an easy way to get high ratings, even if no one ever hosts that level again. So basically what I'm trying to say is eye candy hooks people in, and gameplay keeps them interested.
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D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.