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Feb 5, 2017, 08:43 PM
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Originally Posted by FireSworD View Post
You might want to be extra careful with testing the level packs, because levels nowadays rely more heavily on scripting etc.
Last bash, the level that bugged out wasn't scripted at all. It was an inherent plus bug. It has got fixed for the next patch. The other was some kind of masking error which was to do with the level itself. My bad.

Anyway, I build the maplist along the way rather than cram it until the last minute, so I think everything should go smoothly unless someone submits an undertested level at the final moment.

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