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Jan 17, 2009, 07:33 PM
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I built a level with a semi-new gametype. Scoring and everything are just played CTF style, but each team starts in a room full or power-ups. Nothing in this room respawns. After someone has picked the weapons they want, they can leave the room and enter the normal battle field, but will be prevented from re-entering the ammo room by triggers, unless they die. How ever they will be able to enter a slow, delayed tube to the other team's ammo room. If they aren't killed on the way up the tube, they can ransack the other team's ammo room, and steal whatever they want. This will add a few more elements of strategy. Teams will have to choose their weapons wisely each time they die, and will have to defend the ammo. I could use beta-testers. PM me if interested.
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