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Jul 1, 2004, 01:40 PM
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Tales of Uberbob: Part 2 of, hopefully, 2

I've started a new thread for the second half of the game in order to pick up anyone who got lost in the massiveness of the previous one. And because the previous one had started to suck. For those of you who don't know, the thread works "D+D style". In D+D terms, I would be the "dungeon master", or in WT terms, person who writes the actual story. You reply with things like "go through the window", "look at the pen", and so on. The rules are as follows:

Nobody gets to use bold except me. This is so it's easier to differentiate the story from the commands. Example:
BAD: Random text here
GOOD: Random text here

No deciding consequences to actions. Example:
BAD: Look behind the rock and accidentally find a machine gun.
GOOD: Look behind the rock.

No playing it as a "Round Robin Story". I'm the "author", not you. Example:
BAD: And then everybody fell off a cliff and died.
GOOD: Fall off the cliff.

No macros. They cause you to miss both important and irrelevant information, making the game a lot more boring. Let's make this something worthy to go in the WT, not Community Game Development.
BAD: If key is in door {open door} else {find key}
GOOD: Is the key in the door?

Only Uberbob and Shuriken can be directly controlled. If ever you severely start to hate Uberbob, you will be allowed to switch the point of view to Shuriken. You can't directly control anyone besides those two, and can only switch between them at rare times.

Anyway, a bit of history from the old thread. The story is about a semibionic, slightly mental, one-eared rabbit named Uberbob and his often-forgotten quest to defeat the evil dreadlord Blackraptor. In short, Uberbob is schizophrenic and you're the voices. Near the beginning of his quest he met an absent-minded healer named Fawriel and a somewhat cruel sorceress named Araches. Together they solved the mysteries of Pandora's Island and killed off all the reptilian Snufuss minions - except for one, a l33t hax0r/summoner named L33tz4n (with the numbers in it), who joined their cause. Whatever their cause was at that time. So, stealing a sexy flying hotrod, they traveled to the somewhat distant land of Placespot. Here, they enlisted the help of a skilled blademaiden named Shuriken and a completely irrelevant character who has since been forgotten. After solving the mysteries of Placespot, they traveled to New Super Ultra Uber Megatropolis, where, with the help of a rather unintelligent superhero named Furious the Monkeyboy, they defeated the bandit king Wafflelord. The party's most recent side-expedition in their hunt for Blackraptor has been a journey to Antifoo Isle, home of the demon Unfooruman. And now, with the minimal assistance of the wizard Fooruman, they finally approach Unfooruman's evil lair...

As you step outside into the dim light, you hear the crack of thunder and look up. In front of you stands an enormous structure, at least three hundred feet high and constructed from blocks of marble taller than you are. The clouds from the thunderstorm swirl only above the citadel, suggesting they were somehow magically summoned. To your left, a cliff drops down several hundred feet into the rough water. The remains of an old bridge once used to cross the gap hang limply on the edge, swinging violently in the storm. Strangely, there seems to be no plant life on this side of the cliff, giving it an eerie, dead feeling. This feeling is only increased by the sound of mysterious, suspenseful music, which at first appears to be coming from nowhere, but then you notice a guy standing behind you with a CD player. "Sorry," he says, "I'm just here for dramatic effect," and wanders off into the distance. You glance around for any sign of danger, and when none is located, signal for the rest of your party to follow you out.
Shuriken appears from the entrance of the cavern and stands by your side, silently glancing around, likely taking in her surroundings and doing her own check for danger. You notice the enchanted tail cut from Xeltoth is folded over several times and hanging from her pocket. Even though it is an enchanted item, she seems quite reluctant to carry it. You've had an enchanted mirror hanging around your neck for days now, and haven't gotten one weird stare, even if it isn't a body part cut off of one of your enemies. You begin to consider that maybe there was a person made of mirrors, and the magic mirror was taken from them. You make a wise choice to stop thinking before you hurt your brain.
L33tz4n and Fawriel are next to emerge from the cavern. Both seem very tired, being the two primary spellcasters in the recent battle with Xeltoth. Fawriel, however, seems much more confident that usual. Xeltoth was hastily defeated, probably leading the healer to believe the upcoming challenges would follow suite. L33tz4n, however, possesses a much more grim expression as she analyzes the citadel. Being the more realistic of the two, she probably understands that they just used up all the spells they had prepared and are about to confront an enemy unlike any they have faced up to this point. She seems discontent with Fawriel's confidence, but unwilling to explain the actual situation to him. Fawriel whispers something to her and she nods in (possibly fake) agreement. You didn't pick up what he said, but you are pretty sure you heard the word "ice cream", and therefore it was probably utterly irrelevant.
The archmage Fooruman is last to join the rest of your party. For reasons you can not begin to comprehend, he is carrying his staff in his mouth like a dog would carry a bone. He didn't seem to consider, however, that the staff's width is greater than the width of the cavern entrance, and crashes into it. He falls to the ground and begins to flop around on his back like a fish. After a couple seconds of watching the wizard, Fawriel asks "Do you think one of us should help him up?" After it is clear nobody is going to say "yes", you decide to turn your attention and further examine the citadel.
The enormous marble stones making up the massive fortress are all carefully carved with strange symbols, likely of magical significance. You follow the tiny swirls and lines along the stone blocks, and notice they all converge on an arched doorway. Beyond the doorway is far too dark to make out. It is quite easy to make out, though, among the undisturbed rocks that litter the ground in front of the doorway, streaks of dried blood.
L33tz4n seems to be examining the carvings on the wall with much more interest than you. "The way they all m3et at the door," she says. You haven't heard traces of her old l33t accent in a long time. "I don't like how this looks," she concludes, staring curiously at the doorway.
You feel around in your pockets for anything of use; it occurs to you that a few things had been lost in the teleporter. You still seem to have the knife you always carry and the crumpled magic map (still not working right). The berries you had been carrying were crushed, creating a sticky mess. The vial of Middenite, a strange light-bending substance given to you by an evil Mexican warlord (and friend of Fooruman), is still intact. Your trusty roll of tape is still there, and, of course, so is the Thirdeighteennoteevenbettercitrusfruitymanypagedla zerlightysuperflyingfullyclotheductscraptlegalfour seatsestrudelire. If you don't know what that is, don't bother finding out, as it appears to have no use. You also check that the bookmark of eternity is still stuffed in your sleeve. Enchanted to only be movable when touched, you aren't able to carry it in your pocket.

So, the question comes: What do you want Uberbob to do now? Dun dun dun...