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Feb 20, 2013, 01:01 PM
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This does explain some of this stuff blur wrote:
Code:
typedef enum oooTYPES {
	oNORMAL, oPLAYERBULLET, oENEMYBULLET, oPARTICLE, oEXPLOSION, oPICKUP, oWAITPICKUP, oHURT, oSPECIAL, oDYING, oSPECIALDONE, oSELFCOLLISION, oTYPES=15, oENEMY=16, oTRIGGERTNT=32, oALWAYSACTIVE=64
} oooTYPES;
Quote:
Originally Posted by Foly View Post
I don't know if these changes in objType work with other objects (it probably will with other fruits).
Absolutely. For example, most enemies use
Code:
oNORMAL+oTRIGGERTNT+oENEMY
for their objType.

Last edited by cooba; Feb 20, 2013 at 01:17 PM.