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n0

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Jul 21, 2005, 02:31 PM
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My original idea was to have the Area ID events be new events, and then we could have about 256 new events. I have no idea what python is, but would be most interested in learning about it. I have been poking around in JJ2's memory, but am having a hard time detecting Area ID's. I could, at this very moment, make a program that gives Trigger Zones a new function, like:
Code:
 Activate Trigger Zone ID 15, Instant death
but, seeing how Triggers are already used, and 16 is a small number, I would like to use Area ID's.

If anyone has thoughts on how to detect either the XY for Area ID's, or detect when your charcter has interacted with an Area ID, or any other unused events, for that matter, I will work on my own project. Otherwise, I'd love to have a look at python.

-=Edit=-
Sorry, I'm rambling.
Area ID's would be good to utilise because:

A. There are 256 diffrent ID's, meaning 256 diffrent events.
B. Area ID's are not used in game, thus we are not negating any other effects.
C. Area ID's are easily inserted into levels, they are just a normal event and do not require anything but the JJAID program running in background.
D. If a client is not running JJAID, then there could be a text string saying JJAID needs to be running, and the client doesn't even need to exit Jazz to start running JJAID.
E. JJAID is a cool program name, probably cooler than python.
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