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Originally Posted by PT32
What about sound muting? If I wanted a level to just play music and not sound effects, what code would I use?
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What you'd need to do here is find a .wav file that makes no sound at all, such as HH17_Null.wav, and use the jjSampleLoad function to replace each sound that might play in the level with that .wav file, one by one.
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Also, I am trying to figure out how palette hue shifting works. I want to set a level's palette to be black-and-white, possibly increase the contrast (if possible), but I'm having trouble with the Plus example AngelScript for palette editing.
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If you want the whole level to use the same palette, instead of worrying about editing it line-by-line in script, I'd recommend either editing the level's palette inside MLLE or else using Palette Suite or some other dedicated program to create a .pal file and then loading that.
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Also also, I'm trying to figure out how to use new multiple layers (layers past the base 8) in MLLE and I seem to be having difficulty making them show up. Could someone explain that process for me please? It looks like it should be straightforward but when I test the level the new layers don't appear ingame.
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It should be straightforward, yes, so some more details about what it is you're doing might help. Are you sure you're running the level in JJ2+, not regular JJ2? Do you have AngelscriptDebug=True in your plus.ini file, and if so, do any error messages appear when you try to test the level?
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