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Flamepanther

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Joined: Nov 2002

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Mar 1, 2004, 05:55 PM
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Quote:
Originally Posted by RSPSS FR
I find one problem with the sea of flames level is that it does not actually force you to run much. I found I spend a lot of the time moving carefully.
Unfortunately, with the enemies available in Jazz2, it's very difficult to force players to run without tons of poles and horizontal springs, short of filling the level with collapsing blocks, speed destruct blocks, and jumps that requre a lot of speed... and I have already done some of each

Running is encouraged, and most of the first level is definately designed for it (except for the couple of tricky platforming sections), but I can't really force it
Quote:
Plus the ground is bland.
Sorry :\