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Joined: Jun 2017

Posts: 47

DeathKiller is doing well so far

Jul 16, 2017, 05:03 AM
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Quote:
Originally Posted by SzymekRak View Post
I report some success with Linux. The file "plus.j2a" had to be renamed to "Plus.j2a" like it is in the code, and after that I was able to play the game. It feels pretty accurate and enjoyable, although game physics differs from the original.
If I have some free time, I will try to figure out building the project under Linux too.
Nice work, anyway. I wouldn't have this much patience on doing such a remake.
Thank you for your help to resolve this issue. I will try to fix Import tool to be case-insensitive, somehow.
On the other side, I don't think that we need the game that is 100% same as the original. It's something like very flexible engine, which can be used to create sequel or something like that.

Quote:
Originally Posted by ionut View Post
It seems that your device doesn't support OpenGL ES 3.0 (or it's not implemented properly). You can check OpenGL ES version in CPU-Z app. However, this is not going to be fixed in near future. I don't have time to support older/low-end devices (which this device probably is), but the game is open-source, everyone can fix this issue.