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Originally Posted by Falcury
I'm planning on including the following features in Project Toolbox:
Inter-level coin (and trigger) transfers
I've already made a program for these coin transfers. Info & download here.
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Hotels and coin-finding levels!
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Countdown shield for a danger zone
Using trigger zones the author of the level determines a danger zone, a safe zone and an end of shield zone. If you enter the danger zone without a special shield, you will die immediately. Using a trigger crate, you get a specified amount of time of protection to get through the danger zone.
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Lava/Fire/Acid/Unbreathable water/Laser/Stealth stuff!
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Level selection
In JCS, you can set a next level, a secret level and a bonus level. With the level selection feature in Project Toolbox, you can either hit a hotkey (1-9,0) or break a trigger crate to set the next level and be taken there.
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Multiple choices!
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New powers
When you break a certain trigger crate, you can double double jump with Spaz, or an extra weapon is enabled (for example one of the turrets that come out of one of the shields).
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Crashbandicootish boss levels (On Crash Bandicoot bosses, you get a special power when you defeat them)!
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So now my question: Would anyone actually use this to create cool level packs or would my time be wasted?
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No. Your time wouldn't be wasted.
Last edited by Pako; May 6, 2006 at 06:09 AM.
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