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JCF Member

Joined: Jun 2017

Posts: 47

DeathKiller is doing well so far

Aug 20, 2017, 10:57 AM
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New version released (v0.4.7) in first post.
  • Jazz and Spaz can climb ledges, if the base game (v1.20/1.23) is imported first, just press directional arrow against the wall in the air. Lori can't do this, because there are not sprites for this...
  • Episodes have to be played sequentially (episode unlocks next episode, progress and lives/ammo/upgrades are saved and carried over to next episode)
  • Added Gem Rings
  • Added 3D Spike Boll
  • Gems have the original colors now
  • Updated water shader (water looks better now)
  • Updated textured background shader (textured backgrounds look better now)
  • Asynchronous resource loading (should eliminate lags)
  • True palette-based rendering support, but not used much, because it can't be linearly filtered then
  • Bosses are deactivated properly when player dies
  • Fixed Springs and Poles ("springs combos" from the original game are now possible) + smaller Spring hitbox
  • Fixed "gluing to walls", smaller Player hitbox and some other physics-related and animations-related fixes
  • Particles of dead enemies flys in the direction of bullet
  • Reworked TurtleTube enemy
  • Reworked Electro weapon
  • Partially implemented Caterpillars
  • Added Shield PowerUps, Stopwatch (shields are not implemented yet)
  • Added boss health bar animation
  • Fixed Robot boss
  • Fixed Sucker deflating
  • A lot of bugfixes
  • Android: Vibrations can be turned off in Settings
  • JJ2 data have to be Imported again, don't use data from previous versions!
  • To enable ledge climbing and all animations, import first base game (v1.20/1.23) and then TSF with JJ2+