View Single Post
DeathKiller DeathKiller's Avatar

JCF Member

Joined: Jun 2017

Posts: 47

DeathKiller is doing well so far

Oct 25, 2017, 06:25 AM
DeathKiller is offline
Reply With Quote
New version released (v0.4.8) in first post.
  • Added episode images
  • Added "Save & Exit" - you can start right from the last level in episode, where you exited before
  • New compressed file format
  • Configurable control scheme and basic gamepad support
  • All sprites are affected by tileset palette
  • Reworked tubes and fixed horizontal springs
  • Turtle shells are changing angle on movement
  • Fixed enemies getting stuck in the ground
  • Decreased speed of Player pushing solid objects
  • Decreased speed of Player on vine
  • Added invisible block above Queen
  • Non-EventMap Collectibles are automatically destroyed after 90 secs.
  • Better detection of correct orientation for horizontal Springs
  • Fixed glitch of falling enemies
  • Added CRT shader and 4xBRZ shader (can be enabled in Settings, PC only)
  • Import user-interface improvement
  • Some JJ2+ files are automatically downloaded, if missing
  • A lot of bugfixes and other changes
  • JJ2 data have to be Imported again, don't use data from previous versions!
  • To enable ledge climbing and all animations, import first base game (v1.20/1.23) and then TSF with JJ2+

I started to work on level editor, but there is still a lot of work to do...

Last edited by DeathKiller; Oct 28, 2017 at 12:57 PM. Reason: Android version released