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Oct 7, 2020, 12:59 PM
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Quote:
Originally Posted by Zero[CDF] View Post
Clarification: you need to enter a level that starts up the chatlog in order to prevent the bug.
Just going in single player and closing is the same as closing the game mid-menu (chatlogger windows freezes).
I worry this is conflating two factors: single player vs. multiplayer, and empty chatlog vs. non-empty chatlog. What if you play a single player level that does write to the chatlog? For example, any level with a script should write a " (loaded script module *.j2as)" line.
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