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JCF Éminence Grise

Joined: Mar 2001

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Jan 25, 2018, 07:12 PM
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A Nordic handshake to you as well! I suppose there's nothing wrong with huge tilesets so long as you can genuinely think of (and draw) enough tiles to fill that space. I guess here are some things that come to mind:
  • It's possible to put destruct scenery events on flipped tiles now, so there's not much reason to include tiles in a tileset that are mirrors of one another, since the F key can do that with no downside.
  • Tiles may also be flipped vertically now, which may or may not be useful for any given tileset design.
  • People like to make their own palettes for their levels--this is easiest if the tileset's palette is organized into gradients. Fortunately, you already do this!
  • It's also possible to directly import tiles from one tileset into a level using another tileset. This is another reason to have your palette be well-organized, since it makes it easier to work with the imported tiles' colors, but it's also a good reason to make sure related tiles are next to each other in a tileset. Fortunately, everyone already does this.
  • As a side effect of the above, there's a limited utility in including tiles taken directly from other tilesets in your tileset, e.g. the standard JJ2 poles or destruct blocks or textured background. Fortunately, you already draw your own variants of those.
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