Okay...Just to bring my side-topic to conclusion... It works now. Thanks to cooba for the problem diagnosis and UR for the explaination.
I think .LEV support would be neat, but it would only have limited use, being accessing older version level layouts. I doubt that the older versions had the home-cooked levels set up, so it would not be of any use to have a level editor for them.
What it comes down to is how easy it would be to code. If we have to fart around cracking the .lev's encoding, then would it be worth it considering it's limited use?
I should also probably warn about having too many suggestions. You don't want to burn out Neobeo.
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