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Feb 16, 2013, 10:38 PM
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Originally Posted by GLaDOS View Post
Is there any reason why the invincibility variable of jjPLAYER objects other than the local players cannot be read? It would be pretty useful to at least have read access to the blinktime of other players.
Two-part answer:
1) Invincibility and blinktime are separate properties, the one of which is exposed to AngelScript and the other of which is not.
2) Player objects have far, far more properties than you see in AngelScript, not all of which are of much use; the current collection was chosen somewhat haphazardly, and we're figuring out which ones shouldn't have been left out as we go along.