Thread: Project Carrot
View Single Post
Stijn Stijn's Avatar

Administrator

Joined: Mar 2001

Posts: 6,964

Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold

May 1, 2016, 01:32 PM
Stijn is offline
Reply With Quote
Still looks nicely similar to the original, and it's encouraging to see some progress. I also had the feeling that the physics are "off" in some ways but at some point I suppose the law of diminishing returns kicks in and it's not really worth the effort of getting it pixel perfect. And things like enemies walking up slopes actually allow for more exciting gameplay than vanilla JJ2, so there's that too.

Could you tell a bit more about the end goal of this project? It would of course be nice to have a JJ2-compatible engine that is easier to tweak, but given the existence of JJ2+ (which you are surely aware of) it will probably see little use for playing existing levels. Would it be easy for people to use it as a general purpose 2D engine, for example?