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FireSworD

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Jan 17, 2011, 03:24 AM
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IMPORTANT: PLEASE READ THIS BEFORE LOOKING AT PICTURE BELOW:

I'm not really planning to finish this, and it's obviously very unfinished. Not much tiles, and tiles are in places where they shouldn't be. That said, the main reason I am posting this is for advice; I am hoping for helpful, understanding advice and reasonable crits. Please don't comment about its unfinished state, and try to think about the picture below logically.

This is an armory assault level. A team of players raid an armory to gather powerful weapons of each type, one type at a time. The weapons are default jj2 ammo (maybe shields too). Places are opened up by using weapons, instead of smashing crates, that is to ensure a logical progression that is also quite varied and non-linear.

The picture below shows a self-made tileset of my own, inspired from default jj2 sets like castle and tubelectric. I have a lot of control over the outcome, and making a new set comes with benefits, especially for assault.

Picture

Last edited by FireSworD; Feb 8, 2016 at 02:41 PM.