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JCF Éminence Grise

Joined: Mar 2001

Posts: 10,993

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Jul 10, 2015, 12:21 AM
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ugh

Idea here was pretty straightforward... low tile limit? lol who cares. So you see lots of tiles meant to be flipped horizontally and/or vertically, tiles meant to be turned into sprites and drawn in different color schemes and at different sizes and angles, tiles meant to be assembled into larger images to fill the background instead of relying on traditional tile connections. The textured background is reused as a series of other background layers. Invisible masks and multiple layers with 1/1 speeds are used liberally. The walls are scripted to be drawn with smooth transitions between colors at a variety of angles, despite the tiles themselves completely barren. Other tiles got dedicated animation routines.

However, I've had no interest in finishing the example level (or redrawing some of the background layer tiles, or doing alternate palettes) anytime in the last two months, so you get what you get. There are warps to take you between the bottom (beginning of example level proper, with all of one finished wall section) and top (test area that I used to make sure tiles fit together). Yaaaaaay.

Example level probably won't save properly in JCS due to vertical flipping.
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Last edited by Violet CLM; Jul 10, 2015 at 09:48 AM.