Were going to make our own example levels with the Brain tumor and pipe dream tileset. They will be purely EC focused. We just think a bit more could've been done with them EC-wise.
Also the pipe dream script is poorly optimised, which eats my FPS. For a big hint why;
"[16:40:47] Sir Ementaler: I looked into the script of Obi's example level and found an easy way to optimize it.
[16:40:47] Sir Ementaler: Turns out he already only changed the palette once every two frames but every four frames he applied changes 5 times, lol."
|