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Originally Posted by Necrolyte
(because of an attempt to fix 3hk's on 4.xx days as I heard?)
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You heard wrong. This change is unrelated to 3hks. It is listed in our changelog as
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Fixed glitch of players getting "nudged" following a health change.
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which is a very real bug that, as far as we know, it correctly fixed. We have no interest in even potentially reintroducing a bug affecting the entire online player base in favor of a very dubious benefit of compatibility with private closed source third party software.
Quote:
Originally Posted by Necrolyte
If there is a concern that restoring trasportation will cause other problems, then can we have a custom UDP packet (a copy of packet 0x02 but with different ID) that whenever a client receives, it will trigger the trasportation, and keep the original 0x02 like how it is currently?
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We are not, and in years to come, if ever, do not expect to be, at a stage of development where the JJ2+ network protocol is stable enough for external applications to rely on it. If we wanted that to be the case, said protocol would be documented. Any sort of a network interface for express use of third party applications is currently outside the scope of the mod.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement.
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