Alright, got it now. Basically I've just added bool stop_select = true at the end of each case and if (stop_select != true) to the input conditions and then created another condition:
if ((jjKey[0x27] != true) and (jjKey[0x25] != true)){
stop_select = false;
}
So it stops reading input after first change and restores reading input as soon as player depresses left and right.
anyway thanks for reminding me how input function works.
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