Thread: Feature Request Pos Transportation
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Sep 17, 2022, 03:45 PM
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Quote:
Originally Posted by Necrolyte View Post
(because of an attempt to fix 3hk's on 4.xx days as I heard?)
You heard wrong. This change is unrelated to 3hks. It is listed in our changelog as
Quote:
Fixed glitch of players getting "nudged" following a health change.
which is a very real bug that, as far as we know, it correctly fixed. We have no interest in even potentially reintroducing a bug affecting the entire online player base in favor of a very dubious benefit of compatibility with private closed source third party software.

Quote:
Originally Posted by Necrolyte
If there is a concern that restoring trasportation will cause other problems, then can we have a custom UDP packet (a copy of packet 0x02 but with different ID) that whenever a client receives, it will trigger the trasportation, and keep the original 0x02 like how it is currently?
We are not, and in years to come, if ever, do not expect to be, at a stage of development where the JJ2+ network protocol is stable enough for external applications to rely on it. If we wanted that to be the case, said protocol would be documented. Any sort of a network interface for express use of third party applications is currently outside the scope of the mod.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement.