Also got some BCE.ini news: it's updated again.
Code:
1 =One Way |One |Way
17=End of level |Level |End
29=Start position |Level |Start
33=Battery holder |Batt |Holder|Global ID: 6|Direction: 1
35=Liferaft |Life |Raft |Water ID: 6
41=Water pump |Water |Pump |Global ID: 6|Full water ID: 6|Empty water ID:6
42=Recharger |Re- |charge|Direction: 1
46=Water |Water | |Water ID: 6|Width (tiles): 5|Height (tiles):5|Filled: 1|Mode: 1
50=Dripping Water |Drip |Water
51=Small enemy |Small |Enemy |Hanging: 1
52=Large enemy |Large |Enemy |Hanging: 1
53=Freddy the dragon |Fred- |dy
55=Monitor |Moni- |tor |Hanging: 1|Direction: 1
56=End boss |End |Boss
60=Extra life |Extra |Life
61=Upgrade Battery holder|Upgr. |Holder|Global ID: 6
62=Battery |Bat- |tery
63=Super battery |Super |Batt
65=Set water colour |Water |Colour|Surface colour:8|Deep colour: 8
66=Button of Death |Death |Button
70=Leaking energy |NRG |Leak
38=Elevator |Ele- |vator |Global ID: 6|2: 3|Direction: 1|Speed: 4|5: 3
39=Elevator stopper |Stop |Elev |Global ID: 6|2: 1
40=Platform |Plat- |form |Global ID: 6|2: 3|Direction: 1|Speed: 3
43=Door |Door | |Global ID: 6|Start low: 1|3: 1|Stop low:1|Speed:3|Stomps:6
44=Stomper |Stom- |per |Global ID: 6|2: 3|3: 3|4: 3|5: 4
47=Belt |Belt | |Global ID: 6|2: 2|3: 4|4: 4|5: 4
48=Transporter |Trans-|porter|Global ID: 6|Height (tiles):4|3: 4|4: 4|x:2
54=Rain |Rain | |1: 1|2: 1|4: 1|8: 1
58=Umbrella |Umbr |ella |Global ID: 6|Tracks: 3|Direction: 1|Speed: 4|5: 3
Notes:
-Events with a space before their event number have shown up in different difficulty modes.
-I found out stuff about the 'Door' event, but I have no idea what parameter 3 of 'Door' could possibly do. I just see nothing changing.
-I also found out stuff about the 'Transporter' event. At first I honestly didn't know what it could be, but then I decided to try it out in the original levels and it turned out to be something to move upwards. Still I couldn't figure out more settings than just the height.
-Tried to sort out the 'Umbrella' event but still have no idea what parameter 5 does, though I defenately see things changing when I change its value. I did figure out the 'Tracks' parameter: it lets you decide how many times the umbrella may turn about when it reaches a wall. Just couldn't come up with a better parameter name.
-That's it.
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