I found out how the Platform and Umbrella events work. Their parameters appear to be identical, but are somewhat surprising.
Code:
1 =One Way |One |Way
17=End of level |Level |End
29=Start position |Level |Start
33=Battery holder |Batt |Holder|Global ID: 6|Direction: 1
35=Liferaft |Life |Raft |Water ID: 6
40=Platform |Plat- |form |Global ID: 6|Tracks: 3|Direction: 1|Speed: 4|+Tracks (x8):3
41=Water pump |Water |Pump |Global ID: 6|Full water ID: 6|Empty water ID:6
42=Recharger |Re- |charge|Direction: 1
46=Water |Water | |Water ID: 6|Width (tiles): 5|Height (tiles):5|Filled: 1|Mode: 1
50=Dripping Water |Drip |Water
51=Small enemy |Small |Enemy |Hanging: 1
52=Large enemy |Large |Enemy |Hanging: 1
53=Freddy the dragon |Fred- |dy
55=Monitor |Moni- |tor |Hanging: 1|Direction: 1
56=End boss |End |Boss
58=Umbrella |Umbr |ella |Global ID: 6|Tracks: 3|Direction: 1|Speed: 4|+Tracks (x8):3
60=Extra life |Extra |Life
61=Upgrade Battery holder|Upgr. |Holder|Global ID: 6
62=Battery |Bat- |tery
63=Super battery |Super |Batt
65=Set water colour |Water |Colour|Surface colour:8|Deep colour: 8
66=Button of Death |Death |Button
70=Leaking energy |NRG |Leak
38=Elevator |Ele- |vator |Global ID: 6|2: 3|Direction: 1|Speed: 4|5: 3
39=Elevator stopper |Stop |Elev |Global ID: 6|2: 1
43=Door |Door | |Global ID: 6|Start low: 1|3: 1|Stop low:1|Speed: 3|Stomps:6
44=Stomper |Stom- |per |Global ID: 6|2: 3|3: 3|4: 3|5: 4
47=Belt |Belt | |Global ID: 6|2: 2|3: 4|4: 4|5: 4
48=Transporter |Trans-|porter|Global ID: 6|Height (tiles):4|3: 4|4: 4|x:2
54=Rain |Rain | |1: 1|2: 1|4: 1|8: 1
For some totally weird reason they split up the 'Tracks' bitfield, inserting Direction and Speed in the middle of it. So you've got 2 parameters that control how many tracks (does anyone have a better word for it?) the platform/umbrella completes: parameter 2 ('Tracks') and parameter 5 ('+Tracks (x8)'). The number you enter in the '+Tracks (x8)' field, will be multiplied by 8 and added to the number you entered in the 'Tracks' field. Don't ask me why they didn't just make it a single 6-bit parameter.
Also, setting both 'Tracks' parameters to 0 wouldn't make any sense, so the game automatically corrects this to 1. So even with 'Tracks' set to zero, the platform/umbrella will move one time.
EDIT: now also updated screenshot links in this thread to point to where they're really to be found.
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Last edited by Jerrythabest; Jul 14, 2010 at 11:48 AM.
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