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JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

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Nov 19, 2006, 06:17 PM
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[Summon Arabian War Acupuncturist] L33tz4n takes out a handful of needles and holds them up. A sandstorm whips through the air, and when it clears an Arabian War Accupuncturist stands in front of her. He respectfully takes the needles and leaps into position
the Accupuncturist stabs Faw/Uberbob (-6 damage)
Uberbob slaps and Faw stabs the Servant (6 damage)
Shuriken defends
the Lurker lunges at Faw/Uberbob (5 damage)
the Servant claws Faw/Uberbob (5 damage)
[Summon Abyss Monster] Abydos opens its door, and from the darkness beyond a single shadow bursts out and speeds down into the abyss. As the door closes, a new monster raises himself from the pit, all the while grumbling about how 'monster' is such a derogatory word...
Carl complains at Faw/Uberbob until their ears start to bleed (5 damage)
Abydos defends
Shuriken's new armor is very spiffy


Abydos HP:38/40  (+):   (-):
Carl HP:30/30  (+):   (-): Shuriken HP:13/27  (+): +10 max HP  (-): the Servant HP:24/30  (+):   (-):
the Lurker HP:1/30  (+): Temporary Invulnerability  (-): -1 HP/turnFaw/Uberbob HP:5/24  (+):   (-):
the Accupuncturist HP:8/8  (+):   (-):
Araches/L33tz4n HP:20/20  (+):   (-):
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-2 HP/turn.Control an enemy for one turn. Enemy can't act its next turn.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attacks just take 1 move, and don't end turn, but only heal 2 HP.The target is disenchanted and becomes immune to magic.+15 HP, nonmagic, only at melee rangeRaise a fallen ally with 1/2 full health.Raises somebody and puts them under your control, but they die at end of turn.The most versatile spell ever. Period.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.