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JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

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Feb 24, 2004, 01:51 PM
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From her studies in Summoning, L33tz4n has learned Summon Enchantresphere!

L33tz4n's Spells (Master Summoning, Hypnotism, Glitching):
-Summon Rusty Iron Bat: Summons rusty iron bat. Dispelled after a while. The trick to winning combat is to never be unarmed. Never!
-Summon Butterfly: Summons butterfly. Dispelled after a while. I wrote this spell as a joke. I had no idea it would make it in a book.
-Summon Battlebutterfly: Summons butterfly with niftular battle attachments. Durnit, if my joke spell has to make it in a book the least I can do is give it an upgrade!
-Summon MSN guy: A little more pathetic than Summon Butterfly. Gets fired after a while and commits suicide when MSN stock drops. This is the worst spell. Period. MSN cast it, and look what happened to them.
-Summon Einstein: Summons Einstein. Dispelled after a while, takes a lot of MP. Top marks on my homework! Sorcery is fun.
-Summon Water Elemental: Summons water elemental. Dispelled after a while and takes a lot of MP. Water is a very destructive force. It can carve through stone or give the strongest warrior a painless death.
-Glitch: Causes impossible events to stop happening, takes 2 people. What can not exist, does not exist, but only a rare few can prove it.
-Hypnotize: Only Mindmagic spell, puts enemy under your control. What enemy depends on MP used in spell and enemy's intelligence. We all hate it when people don't do what we want. Owned!
-Hypnotism Ward: Prevents Mindmagic spells. Takes a lot of MP to cast. You know, I don't like the idea of having some old man with a wand in my head.
-Summon Soap: Summons a bar of soap. Magically launched from hand at a fair speed. As far as I'm concerned, there is no other spell for combat. This one does it all.
-Summon Mythslayer: Summons a person specialized in slaying all magical and unnatural creatures. Silver bullets, wooden steaks, mirrors, crosses, you name it, if it wasn't meant to exist he can kill it.
-Summon Enchantresphere: Enchatresphere's status depends on the amount of MP used (specify in casting). Sometimes you need something battle-turning. Sometimes you just need a little help. This comes in handy all the time.


From her reluctant studies in Non-Elemental Magic, Araches has learned Shadow Ring!
Araches' Spells (basic enchantment, advanced non-elemental magic):
-Bloodlust: Increases unit's attack. You know the feeling of strength and madness we get in combat? Now picture it in a spell.
-Haste: Increases unit's speed. Surprise is key. The enemy won't expect a heavily armored soldier to run like a cheetah.
-Life Drain: Target's health slowly goes down. Takes a lot of MP, can only be cast once every long time. When you have this spell, all you need is a large shield.
-Magic Dart: Inflicts a small amount of damage, requires line of sight. Why waste ammo?
-Shadow Ring: All troops, friend or foe, adjacent to Araches take heavy damage when cast. Let them surround you. Make them sorry.