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JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Nov 18, 2006, 04:15 PM
Radium is offline
The ground moves after your turn. What you see above is how it is when you move.


[Dispel] Fooruman breaks the STONE-TASTING magic around Araches/L33tz4n with a wave of his hand and a sound effect along the lines of 'shazam-kablooie!'
Fooruman/Canoe defends
Uberbob slaps and Faw stabs Carl (6 damage)
Araches/L33tz4n defends
the Servant claws Fooruman/Canoe (5 damage)
the Lurker lunges at Fooruman/Canoe (5 damage)
the Drudge grabs Faw/Uberbob in one hand and starts punching with the other three (5 damage)
Carl complains at Faw/Uberbob until their ears start to bleed (5 damage)
Abydos defends
[Frost Armor] Abydos's eyes darken and its door pulls closely shut as trickling streams of water pour up the wall and onto its door. The water freezes and hardens into a thick armor of ice. (defense doubled)


Abydos HP:40/40  (+):   (-):


the Servant HP:28/30  (+):   (-): the Lurker HP:30/30  (+):   (-): Carl HP:24/30  (+):   (-): the Drudge HP:30/30  (+):   (-):
Fooruman/Canoe HP:10/20  (+):   (-): Faw/Uberbob HP:8/24  (+):   (-): Araches/L33tz4n HP:15/20  (+):   (-):
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Summon an Accupuncturist. Can heal and turn on needle timeTarget takes 3 damage and 1/2 defense for one turn.The target is disenchanted and becomes immune to magic.+15 HP, nonmagic, only at melee rangeRaise a fallen ally with 1/2 full health.Raises somebody and puts them under your control, but they die at end of turn.+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.Gives Fooruman +2 movement and makes attacking take 1 move. He dies following turn.