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Jan 31, 2013, 11:18 AM
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Originally Posted by Violet CLM View Post
It's not all that hard if you're willing to put a little extra burden on the level designer and have them manually create a jjRequiredFilenames list or something. AS wouldn't need to know whether a given file was music, or sprites, or a palette, or what, just that it was required for the level. The only problem is that we don't have any code to work from for sending variable numbers of files to a client -- right now servers will send at most one .j2l, at most one .j2t, at most one .j2as, and at most one (skippable) music file. Adding a non-constant number of extra files would be a bit trickier, and the thing is, tools to make custom sprites for JJ2 don't even exist right now, so why bother?
Well maybe not custom, but it is already possible to change current sprites: There is Jazz Sprite dynamite. that edits sprites in the Anims.j2a file. It's a bit hard to use but works perfectly. I think what zoro maybe means is to copy the Anims.j2a file from a server.

Proof of 2 quite changeable examples: