Now, I'm not someone who has ever visited the "Online Play" forums, or for that matter even play online. But I do have a lot of experience in anti-cheat mechanisms (I've been bypassing various versions of nProtect since it first came out), and this thread actually piqued my interest somehow.
From my experience, having to run a separate anti-cheat tool can get annoying pretty fast, and doesn't particularly add very much security. As with NeoAC, I would theoretically be interested in a serverside solution as far as possible.
Quote:
Originally Posted by Sfaizst
a good but insane solution would be to block the sending of health packets from all clients to other ones and make the health state more serverbased...
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Why would this be insane? This was really the first thing that came to mind.
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