Well listen up it's not basic gaussian blur image experiments and alpha masking on gimp or even paint.net that's how Backbone Entertainment was doing and that are also stuff for pc emulators(render plugins) maybe 3DS Max and something else is supporting pixel graphics like jcs itself.You should focus on 3D modelling in 2D perspective view.So it's very important to start modelling things like vertices,geometry,polygons,rigging of skeletal meshes,ik bones,cutscenes,game engine,animations(ue4 2D side scroller mode) and in-game hud.Keep this in mind dude.You can try to recreate this Diamondus map in jj2 style on ue4
http://www.mediafire.com/?kmwdoitmjpc56id it's still unfinished,but at least sort of example.
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