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Darkhog Darkhog's Avatar

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Joined: May 2012

Posts: 227

Darkhog is notorious for his worthless posts

May 3, 2016, 04:16 PM
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I wish though it could be part of JJ2+. I mean, it would be faster if it would be implemented natively instead of in AngelScript (which, while powerful, is a bit slow).

Also, have you thought about adding some kind of C++ SDK that would allow writing plugins for JJ2+? This way, if done well enough, you'd only have to update plugins, leaving core .exe the same. Just look at work David "Cherry" Trapp did for RPG Maker 2003 with DynRPG system (different software, but it demonstrates well enough what I'm talking about).
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