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SteelTalon

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Joined: Mar 2001

Posts: 661

SteelTalon is doing well so far

May 4, 2001, 10:54 PM
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Mmm, rants. Okay. Here goes (note that all ratings are points above average):



Jazz> Special Moves: 'Copter Ears, Uppercut



Jazz is one for the cautious and skillfull mind; one with fast reflexes and precision accuracy. Jazz has his disadvantages, but they can virtually be either avoided or looked over. His copter ears can allow for precision landing, or simply to cut corners to go faster or to avoid a weapon easier. His uppercut gets him up pretty high, and makes him invulnerable for a short while. On the other hand, though, the uppercut takes longer to do than Spaz's Double Jump, but with expertise it actually can be pulled off rather fast. It also does damage, which has it's rare uses. Since his special moves seem more inclined for movement, I wouldn't bet on Jazz being an attacker (except for his uppercut, which allows him to jump higher than normal, is mostly a pain but did give him .1 in attacking for that rare invulnerablitiy). He is normally taller than Spaz, but in dogfights can get the shortest crouch out of all 3 of them, giving him both a offensive and defensive boost. Use Jazz if you want increased Defense skills, but only if you are a good defender already. Otherwise, if you cannot utilize and master Jazz (including his offense, where it is equally important to have good skills there, to make up for his horrible attributes there), you will crumble and might as well use a (IMHO) slightly worse rabbit, like Spaz. Jazz is my favorite rabbit. He also gets top Bonus Points for being in JJ1, totally oldsk00lish, looking "cooler", and, well, being a big brother. And we all knew/know how annoying younger siblings are.



Pros: Defense rules, with good agility and decent power if you can handle Jazz.



Cons: Hardest to master of all the rabbits, and can't jump as high as Spaz, and is more lacking than I'd like in the Power department.



Power: .4

Agility/Jumping: .7

Endurance: 1



Total: 2.1/4



Spaz> Special Moves: Double Jump, Karate Chop



Spaz, IMHO, is one for the savage fighter. One who quicks thinkly yet does not have a specific battle plan works best with Spaz. His Double Jump allows such maneuverability, and also to reach a whole tile higher than his brother Jazz. Spaz requires a bit less brainwork, as his appearance may show. He can fight more ruthlessly it seems, jumping back and forth with that double jump. Jazz's "paratrooper copter move" just can't seem to match up. Spaz's Double Jump also "doubles" as defense among both agility and power, too. Spaz is definitely the ruler of vertical movements; and Jazz is the ruler of horizontal movements. They even out, though. Spaz's Karate Kick, though, is the elite of dogfighting, and can kick over a short amount of springs providing there's enough headroom. Spaz is also a bit shorter than Jazz, but not enough to matter much. His crouch is pretty large though, enough to be able to get hit while others standing up, as opposed to Jazz, which in turn takes down is Power rating just a little and the same with Endurance (which, frankly, wasn't the best thing to start out with anyway) Bonus Points? .5 for being that cute little rascal he is, and for the odd name and it's origin, hehe.



Pros: Easy to use, and can pack a wollop in a hurry, getting in and out of there with such precision you wouldn't know what happened by the time the lag clone got you.



Cons: Can't hold up in battle if cornered or in a standoff, and can't match his partner Jazz in horizontal virtues.



Power: .9

Agility/Jumping: .7

Endurance: .3

Total: 1.9/3



Lori> Special Moves: 'Copter Ears, Hair Spin



Lori, is, like Derby said, the underdog. With no special jumping ability at ALL, Lori's already a bit behind in the Agility department. Lori, though, if you're lucky enough to be playing in a level that is "Lori compatible", is a fairly well rounded rabbit. Her spin attack is similar to Spaz except it is quicker (ends quicker, and goes faster), and also is prone to falling more off of cliffs. Her 'Copter is just like Jazz's.



Pros: Well rounded abilities makes Lori a good rabbit for anyone, and is harder for your opponent to find a direct weakness in you.



Cons: Is almost fatally jump-retarded.



Power: .5

Agility/Jumping: .4

Endurance: .6

Total: 1.5



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Well, there's my two cents.
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-SteelTalon, Black Wolf
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