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Joined: Sep 2002

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Jan 16, 2011, 05:44 AM
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Quote:
Originally Posted by WhiteBlaster View Post
[*]Inside the castle you can activate the save point behind the wall, so that you can skip searching for all of the crates, you just have to die then.
Personally, I'd keep stuff like that. Sequence breaking adds an interesting kind of replay value and I even deliberately leave it in my levels, or sometimes even do it by design, sort of like in Metroid: Zero Mission. It's always exciting for the players to discover stuff like that, and it's like a sprinkle of fairy dust over the game or level pack.
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Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
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Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
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Shadows (album)