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Jun 11, 2005, 11:42 PM
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A List of Ambient Sounds for MCE Events

It's a semi-incomplete list I made until I get shown up by Pyromanus (which I'm 200% sure will do so soon enough). I wouldn't be surprised if there are others with a complete list, but I decided to share my findings here.

Code:
Ambient Sound   Event             MCE #
---------------------------------------
0...............
1...............
2...............
3...............Bees..............225
4...............Big Box...........232
5...............Big Rock..........231
6...............
7...............Bilsy Boss........114
8...............
9...............
10..............Boll Platform.....210
11..............Bonus Signpost....84
12..............
13..............Bridge............153
14..............Bubba.............199
15..............Bumble Bee........105
16..............Butterfly.........236
17..............Carrotus Pole.....203
18..............Cat (Cheshire 1)..111
19..............Cat (Cheshire 2)..112
20..............Caterpillar.......110
21..............
22..............
23..............
24..............Demon.............120
25..............
26..............Devan(Robot Boss).201
27..............Devil Devan Boss..200
28..............Diamondus Pole....205
29..............Doggy Dogg........116
30..............
31..............Dragon Fly........123
32..............Dragon............103
33..............
34..............
35..............
36..............
37..(38)........Eva...............217
38..(39)........
39..(40)........
40..(41)........Fat Chick.........125
41..(42)........Fencer............126
42..(43)........Fish..............127
43..(44)........Flag (CTF Base)...244
44..(45)........
45..(46)........
46..(47)........
47..(48)........Fruit Platform....209
48..(49)........Gem Ring..........192
49..(50)........
50..(51)........Grass Platform....211
51..(52)........Hatter............113
52..(53)........Helmut............118
53..(54)........
54..(55)........
55..(56)........
56..(57)........
57..(58)........Jungle Pole.......229
58..(59)........Lab Rat...........102
59..(60)........Lizard............104
59..(60)........Lizard (Floating).183
60..............
61..............
62..............
63..(67)........Monkey............124
63..(67)........Monkey (Standing).184
64..(68)........Moth..............128
65..(69)........
66..(70)........
67..(71)........
68..(72)........PIN: 500 Bump.....139
68..(72)........PIN: Carrot Bump..140
68..(72)........PIN: Left Paddle..137
68..(72)........PIN: Right Paddle.138
69..(73)........Pink Platform.....212
70..(74)........Psych Pole........204
71..(75)........Queen Boss........151
72..(76)........Rapier............106
73..(77)........Raven.............190
74..(78)........Robot.............202
75..(79)........Rotating Rock.....130
76..(80)........Rocket Turtle.....198
77..(81)........
78..(82)........
79..(83)........Skeleton..........115
80..(84)........Small Tree........193
81..(85)........Snow..............238
82..(86)........Sonic(Bolly) Boss.235
83..(87)........Sonic Platform....213
84..(88)........Sparks............107
85..(89)........
86..(90)........
87..(91)........
88..(92)........
89..(93)........Spike Boll........215
90..(94)........Spike Boll (3D)...223
91..(95)........Spike Platform....214
92..(96)........
93..(97)........
94..(98)........
95..(99)........Sucker............109
95..(99)........Sucker (Floating).152
96..(100).......Tube Turtle.......191
97..(101).......Tuf Boss..........101
98..(102).......Tuf Turt..........100
99..(103).......Turtle (Normal)...117
99..(103).......Turtleshell.......141
100.(104).......
101.(105).......Uterus............195
101.(105).......(Uterus) Crab.....196
102.(106).......Vine (Swinging)...42
103.(107).......
104.(108).......
105.(109).......
106.(110).......
107.(111).......
108.(112).......Witch.............197
....(113).......Xmas Bisly Boss...251
....(114).......Xmas Lizard.......249
....(114).......Xmas Lizard(Float)250
....(115).......Xmas Turtle.......248
....(116).......Addon Dog*........252
....(117).......Addon Sparks**....253

*Cat
**Blue Ghost
The numbers in parentheses are the sample sounds needed for the MCE to work in TSF. If it has no parentheses, that means the same sample sound is used for 1.23 and TSF. In case you missed it, there's a pattern (as usually, although I did need to do a little renaming) in that the event names appear alphabetically (or at least they should) and correspond to the sample sound number. After doing all this work, it feels like there is some obvious place which lists all of these events in that order.

And if you happen to be out of the loop (like I suspect many are), and don't know what Ambient Sounds have to do with MCE's, well, it's this. They give the correct sprites for whatever MCE you're using if you select the right one. So you just have to build a normal MCE, then somewhere else place an Ambient Sound event with the corresponding sample number. It's that easy.

Like I said, it isn't finished, so if you know how to get things like the Bat and Bees to work (I couldn't get it for some reason), feel free to post how and I'll update. There's also a chance I messed up somewhere (I did a lot of assuming with the TSF samples), so please point out any mistakes. Also expect Pyro to mention things like modifying parameters in MCE events even further (like the length of the chain on a platform is changeable with the delay speed, and so on).
__________________
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Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.


Last edited by blurredd; Jun 12, 2005 at 08:16 PM.