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Neobeo

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Joined: Sep 2002

Posts: 409

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Nov 20, 2011, 02:57 AM
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Not entirely related to MCE events, but apparently there's a whole lot of undiscovered ambient sounds, at least from this list. I have been living under a rock for a while though, so this might already be common knowledge by now.

Example: Ambient sound #200 plays the "oh thank you" sound from the ending, as long as there is ambient sound #33 somewhere else in the level.

#Official Sound NameLength (s)Anim
0sWIND_WIND2A9.775(107)
1sCOMMON_BURNIN1.086(22)
2sSCIENCE_PLOPKAOS4.191(78)
3sAMMO_BMP20.139(0)
4sAMMO_BMP30.13(0)
5sAMMO_BMP40.117(0)
6sAMMO_BMP50.107(0)
7sAMMO_BMP60.27(0)
8sAMMO_BOEM10.596(0)
9sAMMO_BUL10.064(0)
10sAMMO_BULFL10.322(0)
11sAMMO_BULFL20.168(0)
12sAMMO_BULFL30.286(0)
13sAMMO_FIREGUN1A0.708(0)
14sAMMO_FIREGUN2A0.685(0)
15sAMMO_FUMP0.07(0)
16sAMMO_GUN10.164(0)
17sAMMO_GUN20.183(0)
18sAMMO_GUN3PLOP0.192(0)
19sAMMO_GUNFLP0.069(0)
20sAMMO_GUNFLP10.075(0)
21sAMMO_GUNFLP20.069(0)
22sAMMO_GUNFLP30.058(0)
23sAMMO_GUNFLP40.047(0)
24sAMMO_GUNFLPL0.052(0)
25sAMMO_GUNJAZZ0.06(0)
26sAMMO_GUNVELOCITY0.376(0)
27sAMMO_ICEGUN0.181(0)
28sAMMO_ICEGUN20.151(0)
29sAMMO_ICEGUNPU0.159(0)
30sAMMO_ICEPU10.227(0)
31sAMMO_ICEPU20.262(0)
32sAMMO_ICEPU30.254(0)
33sAMMO_ICEPU40.244(0)
34sAMMO_LASER0.238(0)
35sAMMO_LASER20.67(0)
36sAMMO_LASER30.727(0)
37sAMMO_LAZRAYS0.364(0)
38sAMMO_MISSILE0.856(0)
39sAMMO_SPZBL10.237(0)
40sAMMO_SPZBL20.258(0)
41sAMMO_SPZBL30.205(0)
42sBAT_BATFLY10.6441
43sBILSBOSS_BILLAPPEAR0.9087
44sBILSBOSS_FINGERSNAP0.3837
45sBILSBOSS_FIRE0.9117
46sBILSBOSS_FIRESTART2.317
47sBILSBOSS_SCARY38.8287
48sBILSBOSS_THUNDER4.1517
49sBILSBOSS_ZIP0.1977
50sBONUS_BONUS10.50111
51sBONUS_BONUSBLUB1.14911
52sBUBBA_BUBBABOUNCE10.29314
53sBUBBA_BUBBABOUNCE20.25314
54sBUBBA_BUBBAEXPLO0.97714
55sBUBBA_FROG20.14814
56sBUBBA_FROG30.1614
57sBUBBA_FROG40.19114
58sBUBBA_FROG50.14714
59sBUBBA_SNEEZE20.70514
60sBUBBA_TORNADOATTACK22.78114
61sBUMBEE_BEELOOP3.03715
62sCATERPIL_RIDOE2.01720
63sCOMMON_AIRBOARD2.488(22)
64sCOMMON_AIRBTURN0.135(22)
65sCOMMON_AIRBTURN20.067(22)
66sCOMMON_BASE10.34(22)
67sCOMMON_BELL_FIRE0.375(22)
68sCOMMON_BELL_FIRE20.186(22)
69sCOMMON_BENZIN10.827(22)
70sCOMMON_BIRDFLY0.425(22)
71sCOMMON_BIRDFLY20.421(22)
72sCOMMON_BLOKPLOP0.046(22)
73sCOMMON_BLUB10.071(22)
74sCOMMON_BUBBLGN10.853(22)
75sCOMMON_BURN0.988(22)
76sCOMMON_BURNIN1.086(22)
77sCOMMON_CANSPS0.638(22)
78sCOMMON_CLOCK0.2(22)
79sCOMMON_COIN0.354(22)
80sCOMMON_COLLAPS0.866(22)
81sCOMMON_CUP0.208(22)
82sCOMMON_DAMPED10.703(22)
83sCOMMON_DOWN0.137(22)
84sCOMMON_DOWNFL20.366(22)
85sCOMMON_DRINKSPAZZ10.367(22)
86sCOMMON_DRINKSPAZZ20.28(22)
87sCOMMON_DRINKSPAZZ30.282(22)
88sCOMMON_DRINKSPAZZ40.367(22)
89sCOMMON_EAT10.582(22)
90sCOMMON_EAT20.305(22)
91sCOMMON_EAT30.238(22)
92sCOMMON_EAT40.277(22)
93sCOMMON_ELECTRIC10.507(22)
94sCOMMON_ELECTRIC20.872(22)
95sCOMMON_ELECTRICHIT0.247(22)
96sCOMMON_EXPL_TNT0.437(22)
97sCOMMON_EXPSM10.4(22)
98sCOMMON_FLAMER0.817(22)
99sCOMMON_FLAP0.552(22)
100sCOMMON_FOEW10.063(22)
101sCOMMON_FOEW20.14(22)
102sCOMMON_FOEW30.059(22)
103sCOMMON_FOEW40.067(22)
104sCOMMON_FOEW50.066(22)
105sCOMMON_GEMSMSH11.203(22)
106sCOMMON_GLASS21.229(22)
107sCOMMON_GUNSM10.332(22)
108sCOMMON_HARP11.19(22)
109sCOMMON_HEAD0.897(22)
110sCOMMON_HELI10.422(22)
111sCOMMON_HIBELL0.366(22)
112sCOMMON_HOLYFLUT1.309(22)
113sCOMMON_HORN10.28(22)
114sCOMMON_ICECRUSH0.644(22)
115sCOMMON_IMPACT10.3(22)
116sCOMMON_IMPACT20.296(22)
117sCOMMON_IMPACT30.242(22)
118sCOMMON_IMPACT40.148(22)
119sCOMMON_IMPACT50.218(22)
120sCOMMON_IMPACT60.413(22)
121sCOMMON_IMPACT70.378(22)
122sCOMMON_IMPACT80.337(22)
123sCOMMON_IMPACT90.179(22)
124sCOMMON_ITEMTRE0.464(22)
125sCOMMON_JUMP0.112(22)
126sCOMMON_JUMP20.314(22)
127sCOMMON_LAND0.691(22)
128sCOMMON_LAND10.23(22)
129sCOMMON_LAND20.43(22)
130sCOMMON_LANDCAN10.162(22)
131sCOMMON_LANDCAN20.228(22)
132sCOMMON_LANDPOP0.075(22)
133sCOMMON_LOADJAZZ0.155(22)
134sCOMMON_LOADSPAZ0.237(22)
135sCOMMON_METALHIT0.386(22)
136sCOMMON_MONITOR0.321(22)
137sCOMMON_NOCOIN1.272(22)
138sCOMMON_PICKUP10.286(22)
139sCOMMON_PICKUPW10.348(22)
140sCOMMON_PISTOL10.475(22)
141sCOMMON_PLOOP10.542(22)
142sCOMMON_PLOP10.295(22)
143sCOMMON_PLOP20.187(22)
144sCOMMON_PLOP30.097(22)
145sCOMMON_PLOP40.068(22)
146sCOMMON_PLOPKORK0.332(22)
147sCOMMON_PREEXPL10.196(22)
148sCOMMON_PREHELI0.377(22)
149sCOMMON_REVUP1.092(22)
150sCOMMON_RINGGUN0.325(22)
151sCOMMON_RINGGUN20.718(22)
152sCOMMON_SHIELD10.865(22)
153sCOMMON_SHIELD41.212(22)
154sCOMMON_SHIELD_ELEC0.91(22)
155sCOMMON_SHLDOF30.573(22)
156sCOMMON_SLIP1.054(22)
157sCOMMON_SMASH0.639(22)
158sCOMMON_SPLAT10.621(22)
159sCOMMON_SPLAT20.391(22)
160sCOMMON_SPLAT30.557(22)
161sCOMMON_SPLAT40.718(22)
162sCOMMON_SPLUT0.356(22)
163sCOMMON_SPRING11.08(22)
164sCOMMON_STEAM1.138(22)
165sCOMMON_STEP0.098(22)
166sCOMMON_STRETCH0.133(22)
167sCOMMON_SWISH10.27(22)
168sCOMMON_SWISH20.276(22)
169sCOMMON_SWISH30.662(22)
170sCOMMON_SWISH40.186(22)
171sCOMMON_SWISH50.177(22)
172sCOMMON_SWISH60.115(22)
173sCOMMON_SWISH70.149(22)
174sCOMMON_SWISH80.278(22)
175sCOMMON_TELPORT10.422(22)
176sCOMMON_TELPORT20.691(22)
177sCOMMON_UP0.137(22)
178sCOMMON_WATER0.401(22)
179sCOMMON_WOOD10.345(22)
180sDEMON_RUN0.31224
181sDEVILDEVAN_DRAGONFIRE1.55927
182sDEVILDEVAN_FLAP0.52427
183sDEVILDEVAN_FROG40.19127
184sDEVILDEVAN_JUMPUP0.11327
185sDEVILDEVAN_LAUGH1.18427
186sDEVILDEVAN_PHASER20.49927
187sDEVILDEVAN_STRECH20.33427
188sDEVILDEVAN_STRECHTAIL0.82127
189sDEVILDEVAN_STRETCH10.31427
190sDEVILDEVAN_STRETCH30.89127
191sDEVILDEVAN_VANISH11.68727
192sDEVILDEVAN_WHISTLEDESCENDING21.37227
193sDEVILDEVAN_WINGSOUT1.6227
194sDOG_AGRESSIV1.17829
195sDOG_SNIF10.3429
196sDOG_WAF10.2629
197sDOG_WAF20.26929
198sDOG_WAF30.22129
199sDRAGFLY_BEELOOP3.03731
200sENDING_OHTHANK3.09633
201sENDTUNEJAZZ_TUNE5.45734
202sENDTUNESPAZ_TUNE5.45735
203sEPICLOGO_EPIC17.29136
204sEPICLOGO_EPIC24.43536
205sEVA_KISS10.16537
206sEVA_KISS20.79737
207sEVA_KISS30.41537
208sEVA_KISS40.07237
209sFAN_FAN0.82139
210sFATCHK_HIT10.40940
211sFATCHK_HIT20.46440
212sFATCHK_HIT30.15840
213sFENCER_FENCE10.29641
214sFROG_FROG0.3346
215sFROG_FROG10.1946
216sFROG_FROG20.14846
217sFROG_FROG30.1646
218sFROG_FROG40.19146
219sFROG_FROG50.14746
220sFROG_JAZZ2FROG1.58546
221sFROG_TONG0.44446
222sGLOVE_HIT0.23749
223sHATTER_CUP0.09351
224sHATTER_HAT0.16451
225sHATTER_PTOEI0.34551
226sHATTER_SPLIN0.46451
227sHATTER_SPLOUT0.6151
228sINTRO_BLOW0.3453
229sINTRO_BOEM12.39253
230sINTRO_BOEM21.76353
231sINTRO_BRAKE1.2953
232sINTRO_END0.7553
233sINTRO_GRAB0.96453
234sINTRO_GREN11.66953
235sINTRO_GREN20.82253
236sINTRO_GREN30.83153
237sINTRO_GUNM00.7653
238sINTRO_GUNM10.54653
239sINTRO_GUNM20.55553
240sINTRO_HELI3.44853
241sINTRO_HITSPAZ0.32553
242sINTRO_HITTURT0.31653
243sINTRO_IFEEL1.67853
244sINTRO_INHALE0.17553
245sINTRO_INSECT2.87453
246sINTRO_KATROL1.27153
247sINTRO_LAND0.94953
248sINTRO_MONSTER2.25753
249sINTRO_MONSTER20.54353
250sINTRO_ROCK1.18953
251sINTRO_ROPE10.82553
252sINTRO_ROPE21.14653
253sINTRO_RUN1.00553
254sINTRO_SHOT10.75353
255sINTRO_SHOTGRN1.20253


The Anim column indicates which extra anim needs to be loaded (i.e. another ambient sound), if it's parenthesised means it's already loaded. Also, this is for v1.23, so #110 and #111 will cause a crash.
__________________
<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>